Computing
Computing
Introduction
The rapid advancement of technology and growing capabilities of Artificial Intelligence (AI) will bring about significant changes to the way we learn, work and play. Companies must embrace digital transformations to survive and strive and individuals must learn new digital skills to remain relevant. Computing subjects provide upstream support for this effort by providing students with opportunities to acquire useful digital competencies and explore the field of Computing.
Student Outcomes
Through the G1 Computing subject, our students
• develop basic computational thinking skills along with 21st century
competencies,
• develop digital competencies in using digital tools to create digital
artefacts, process information, communicate effectively and solve simple
problems,
• appreciate the legal, ethical and security issues relating to the use
of computers, and
• gain understanding of emerging technologies and the impact of technology
on society.
Pedagogy Approaches
The central pedagogical approaches adopted for CPA are the ‘learning through doing’ and ‘problem-driven’ approaches.
|
Learning through Doing |
Problem-Driven |
|---|---|
|
Students design and create computational artefacts.
|
Students work on problems which are based on authentic contexts.
|
|
Students work collaboratively to design and generate solutions to tasks/problems.
|
Students understand and identify key information from the description
of a computation problem.
|
|
Students examine computer programs (i.e. lines of codes) to identify bugs and correct them. |
Students solve problems systematically by using the Stop-Think-Act-Review approach. |
Achievements
Bedok South’s CPA team has proudly participated in the annual Animation and Game Making (AGM) competition organised by Curriculum Planning and Development Division (CPDD) for over a decade. All Secondary 3 Computing students can participate in this competition and design a game using the block-based coding programme.
In 2025, the Secondary 3 category tackled a crucial topic: "Artificial Intelligence (AI) and Us." Students channelled their creativity to design an engaging game that serves as a vital guide, teaching loved ones how to interact with AI safely and secure their digital lives in a world of smart technology.
Let's celebrate Sim Zhao Zhi (3 Gratitude)! Your dedication to this essential theme has earned you a well-deserved Certificate of Participation in the competition!
For 2024, the Secondary 2 category requires students to create a short animation to raise awareness of the "I Can ACT against Scams" campaign. For the Secondary 3 category, students code to create a game that promotes Intergenerational Harmony that encourages positive interaction between the young and the old.
We are proud of Muhammad Sulaiman from 2 Gratitude and Lee Soon Fu from 3G for attaining the Silver award in the competition. Congratulations!
Computing Curriculum Framework
CPA Modules
Assessment Criteria
Click the following links to find out more about the curriculum and assessment.
Curriculum
7018 Computer Application (last year of exam in 2026)
K127 G1 Computing (with effect from 2026)
Assessment
7018 Computer Applications
Tips for Parents
We would like to suggest to parents to encourage your child to download the free software from the web so that they can build up on their practical skills. We hope we will be able to work in partnership to help heighten your child's passion for this subject.